Pricing

Simple, honest pricing.

Build and play for free. Own and export your game, the real Godot project plus native Windows, Mac & Linux builds, on any paid plan or a one-time $12 unlock for that game. Either way, you keep 100% of what it earns, we never take a cut.

◎ 1 credit = 1¢, always·◎ Metered in plain credits, capped per turn·◎ Keep 100% of your game’s revenue
Player
Free
Make your first games, free.
  • 100 credits / month
  • Every genre, real 2D & 3D
  • Build, play & share free
  • Or own one game for $12
Start free →
Pro
$50/mo
For creators shipping a lot.
  • 2,500 credits / month
  • Everything in Creator
  • AI 3D hero character generation
  • Priority build queue
Studio
$99/mo
For power users and small studios.
  • 5,000 credits / month
  • Everything in Pro
  • Highest build concurrency
  • Early access to new models

Bigger team? Studio Max, 10,000 credits, seats & roles, dedicated support, is coming soon.

How credits work

No hidden math.

Credits meter the heavy lifting, building, iterating, and exporting your game. 1 credit = 1¢, and every turn is capped, so a build can never run away with your balance. A typical build or edit runs about 15-30 credits, so a Creator month (1,000 credits) covers dozens of builds and revisions. Plans include a monthly bucket; top up anytime, top-ups never expire.

200 credits
$5
900 credits
$20
2,500 credits
$50

Why credits instead of a flat fee? Building a real engine game uses real compute. Metering it keeps the price honest, light builders pay little, power users pay for what they use, and nobody subsidizes anyone. Unlike the others, the number is never hidden.

Build free. Own it when you ship.

Make a real game and play it free. Own the real project and ship it anywhere for a one-time $12, or go unlimited with a plan, and keep 100% either way.

Open the studio →